Dragons glided in Milano

Later Hungarian army in DBMM ITC 2013 

 

During the learning trip last year in the ITC 2012, I was stunned by the high skill level of the European DBMM players and I had learnt a lot of tricks from them in playing DBMM. (Please refer to the report I wrote last year) After returning, I spoke with James.  He had a strong interest in the event and persuaded me to go to Milan together again.  Later, Fanatic Andrew was enrolled into our team.  Even though he had played DBMM for 6 months only, he had displayed his talent in table-top miniature gaming at our local DBMM240 competition last year.  We had played a lot of practice games and studied the rules hard for almost one year with a view to perform better at the ITC 2013.  James had done a lot of preparation and logistic works for the trip.  Without his hard workings and efforts, the Dragons could not fly there.  As we had only 3 members going there from Hong Kong, Lorenzo (the organizer) helped us to recruit the 4th player from Germany to form the full team.  Then, we had obtained permission from HKSW to represent our society in the event.  We took the name: “Yellow Dragon” and everything was ready.

This time our team was formed by: Tilman Walk (Germany player) using Early Archamenid Persians in Pool 1, Andrew Lam (Hong Kong player) using Alexandrian Imperial in Pool 2, James Cheung (Hong Kong player) using Sui Chinese in Pool 3, and myself using Later Hungarian in Pool 4.

Dragons in Photo

My Army list as follow:

C1- CiC RKnS, 2 RKnS, 4 ILhF, 6 IPsO, 6 RPsO, 6 RPsS, 3 RWwgO, 2 RArtI - 31ME

C2- SG RKnS/I, 2 RKnS/I, 4 ILhF, 4 IPsO - 16ME

C3- SG RKnS/I, 4 ILhO - 9ME

C4- SG ILhS, 5 ILhS, 2 IPsO - 12ME

C5- 7 IBgI - 7ME

Stratagem: Feigned Flight

 

After many play testing, I had picked the Later Hungarian as my army for its punch power (Knights in wedge), high mobility (numerous LH), hard-core defensive line (War wagons and organ guns) and having enough Psiloi to contest the difficult terrains.

My tactics were: using difficult terrains to break the battlefield into small sectors. (it is highly possible to do so as the aggression factor of my army is just 2, which has a good chance to be the defender in the game, and even if I am the attacker, my opponent will likely place terrains to restrict the movements of my mounted troops.) Then I will block the likely avenue of approach of my opponent’s main attack with my trains, harass with my LH and Ps to force him to overextend his line, and finally deliver my killing blow with the Knights in wedge at the selected areas.  I have more than enough light troop to cover the difficult terrains and for securing my main body’s flank. In overall this is a very cautious tactics and usually it takes long time and patience for the ploy.

 

Game 1; Vs Tony Bergin from Wild Geese team

Tony used the Catalan Company with 4 commands; he had CiC with Knights, Sub Gen with RAxS, a dump PIP Sub Gen with Cv, and Alan ally with ILHS.  Lots of superior troops.   Nice army selection.

I was the defender and I had placed a wide river running from my left edge to my bottom edge. Then I placed a Built-Up Area to cover my right flankTony placed 2 marshes in my deployment zone and a gentle hill over-watching my BUA.

Since only half the table can be used for deployment (with the other half being separated by the river) I had decided to send my C2 as an outflanking force from the right so that I could attack from 2 directions.  However I regretted to do so after we had thrown the deployment dice because the weather condition for the game was mud.  It meant my knight would be in combat disadvantage for the whole game and even worse the river was in spate so I would not maneuver my LH to my left wing as planned.  I afraid that my main line could not coordinate with the outflanking force and Tony could attack my knights with his LHS (he had much more than me).   Having considered the above, I had decided to be defensive at first.

 

Situation after Tony’s deployment.

 

The game started with Tony moving his Ax command to attack my train line by crossing the marshes.  A few lucky shots by my train had killed several of his RAxS, which stopped his attacks.  Then my outflank force arrived on board early in the game and forced him to adopt defensive position.  He posed his LHS on the gentle hill just away from my outflanking arrival zone.  At first I hesitated to attack aggressively, but news from my teammates that they were hard-pressed in their games had made me decided to carry out an all-out attack immediately, I concentrated the elements from all my 4 commands and attacked in 2 directions against Tony’s occupied high hill.  Lady Luck was with me again and with the assistance of several lucky dice throws, I had managed to break his Alan Ally command.   In response, Tony committed his CiC and Knights to cover the gaps in his lines. However my superior Knights in wedge proved to be tougher and carried the day.   Final score for the game was 25:0 to me.

Tony did well and made no mistake at all, but Lady Luck was on my side that decided the win/loss of the battle.

Some Lucky shots from Artillery stopped Tony’s Ax attacks.

Near the end of the battle, the bloody fight for the hill, showing Tony’s CiC moving his Knights to cover the gap. And those Hungarian Psiloi on the left bottom had survived the battle.

My Knight finally reached the top of the hill.

 

Game 2 vs Greg Mann from The Old Contemptibles team

Greg used the Hundred Years Wars English, his CiC Command with foot BwS, 2 ArtI, some LHI and Psiloi; a Sub Gen Command with Mtd BwS and KnI; another Sub Gen Command with 4 Mtd BwS, a Burgundian Ally Command with BwS/O/I and Dismtd Kn as BdS.  A Hundred Years Wars English army with 4 commands was not the typical army used by my usual opponents, so something new for me.

The terrains set-up was more or less of what I have in mind, with both my 2 flanks anchored by 2 Woody Hills. There was a marsh in the center of Greg’s deployment zone and I had also placed a road and a Built Up Area in order to cut the battlefield into 2 sectors.  There were several open areas in-between for my attack routes.  I had a bad weather in this game again. (With my Art in combat Disadvantage and WWg having a shorter shooting range under the Strong Wind Weather Condition)  My opposite right was rather open so I expected Greg to deploy there.  However, to my surprise, after my deployment, Greg deployed his main force on my left opposite, with the center marsh as an anchor, and therefore I guessed he would take the initiative to attack. I need some readdressing.

 

My initial deployment completed but Greg had not yet deployed.

Greg swung his smallest command (KnI Gen with 4 Mtd BwS) to my left bottom.  It was supported by his 2nd largest command, and thus all his Mtd Bw had moved to my left.  He retreated his Burgundian ally dismounted knights into the marsh, and supported them with his BwS.  His CiC had kept the main battle line not moving.  Obviously he would attack from my left.  I started to readdress my line.   I moved the furthermost right command back to the center and moved up the train to the right hand side of the Built-Up Area.  I had also moved one of my Psiloi group to contest the center marsh.  Greg kept on his plan with his Mtd Bw heading to my left bottom.  We started skirmishing around the Built-Up Area, Greg’s Bw took advantage of the strong wind and out-shot my War Wagons though some lucky dice throws had kept my train intact.  My Psiloi gained ground slowly inside the marshes and after my Sub Gen (RKnS/I) arrived, I had the upper hand in the skirmish around the Built-Up Area.  With Greg’s Ally command closed to become dishearten, he skillfully withdrew them toward his base line, thus saving his ally command and prevented it to become broken but the retreat had also exposed his main battle line to my forces in my right.  In the mean time, his Mtd Bw had reached my bottom base line.  They were deploying into battle formation so as to get ready to launch the attack.  I think it was the right time to attack as Greg’s line was over extended and the left flank of his CiC command was also exposed.  I moved up my heavy knights into the attacking positions.  Greg reacted by anchored some of his BwS into the woods and shot at the flank of my knight.  It was a brilliant move that had to be countered.  As my Knights were double-based and the element in the rear was KnI, it would be easily killed by BwS if it was shot from that direction.  So I took time to reform my assault force and waited for my Ps to clear and secured the Wood.  After reforming and with the help of coordinated attacks from the right flank, my knights had crushed his main battle line.  With Greg’s CiC command broken, his Burgundian Ally Command was dishearten by the transmitted ME loss.  Greg wisely withdrew his 2nd largest command out of action and avoided further loss.  It took at least a few bounds for me to re-deploy my forces to change the attack axis, which could not be complete in time as time’s up for the game.  Final score was 15:10 to me.

My tactics required my Light troops to clear and secure the difficult ground and flank before I could commence the main attack, it worked but took a long time to complete. Greg is an excellent player and many of his moves had forced me to stay cautious, otherwise I might made some incorrect moves that could be lethal to my boys.  It was a fair result even though I was very close to victory.

Close to the end of the battle.  Note: my knights in the center had crushed Greg’s line but it would need some time to readdress the battle line so that I can shift the attack axis against his 2nd command.

 

Game 3 Vs Kai Peters from Conradin team

Kai used the Venetian from the Italian Condotta list, and to my surprise, his army had an English CiC from the free company, which consisted of RBdS, RBwS and RBwX/O totaling 35ME.  Each of his 2 other commands had RKnO Sub Gen, 5xRKnO and 4xRLHI, totaling 22ME each.  All the 3 commands were regulars and he allocated average PIPs for his lowest 2 commands, a very good army selection and the only weakness was that it did not have any Ps.

Even though I was the attacker, I had to setup my army first because of the deployment dice throws.  I setup 1 Woody Hill in Kai’s left deployment zone, and a marsh in his right deployment zone; another marsh in my center deployment zone. Kai placed two rough hills, a road and a larger Built-Up Area in my left bottom.

My initial deployment before Kai’s army setting up.

View of Kai’s setup from my side. Note the 2 large gaps in both of his flanks.

As Kai had left 2 large gaps in his bottom line, I quickly moved my Szekeler (ILHS) command to his right (my left) which was supported by a group of RPs from the CiC command, and I also moved a group of Serbian Hussar (ILHO) to his left (my right).  These two movements were to pin his 2 flanking commands down and hopefully made the opportunities of flank attacks for me.  I moved my train to the bottom of the center rough hill to threaten the right flank of his main line.  My heavy knights remained out of his shooting range though were close enough to keep his Bow line and knight busy.

Opening stage movements. Note 2 columns of my LH approached from 2 flanks, my trains were ready to fire uphill. Kai’s Bow line anchored in the rough hill had made me hesitated to attack head-on with my knights.

Kai started to attack down-hill into my train with his BdS, but without any fruitful result.  He had lost 1 BdS for bad dice throws and another one to my General’s counterattack, with my Ps started to turn and attack his BdS from the flank.  In the mean time, my Szekeler took up the attack position. With the help of the Hungarian Horse archers (ILHF), the Szekeler charged his Mtd crossbow (RLHI) line.  All of his LHI were gone without any difficulties.  Kai reacted by turning his knight group to face my Szekeler and filled the resultant gap with his LHI. I reformed and charged his Knights with my Szekeler again.  I had started a feigned flight for the Szekeler command as well.  Usually, I would use the Feigned flight stratagem (which required retaining PIPs and good co-ordination) as a safety precaution to preserve my LH, in particular, ILHS so as to avoid them to be counterattacked by the enemy after they have delivered their killing blow.  But this time, the charge of Szekeler had killed 2 Knights and broken one of Kai’s command.

Situation before my LH attack at top right, note the battle around the hill.

Struggling for the hill.

Closer look at the Cavalry battle.

Charged with Feigned Flight.

I kept attacking uphill with light troops and it was really hard to kill the BdS with just light troops since those BdS were in rough and my knights could not quick kill them there. However I had got the upper hand in the long run because of quantitative advantage. Finally when Kai’s Bow line command became dishearten, I attacked his line with my Knights in wedge, and they had done their job by breaking the English command. Final score was 25:0 to me.

So far I had played 3 games and with Lady Luck smiling on me, I had managed to accumulate 65 pts and I should have a decent chance to get a medal.

My Knights approached Kai’s Bow line.

Closer look from my rear right.

Final sweeping of the English bow line.  In the upper right corner, Kai’s Mounted command broken General was still survived .

 

Game 4 vs Jim Gibson from BBG&D

The BBG&D were the 1st runner up in team classment last year and definitely Jim is a respectable and skillful player.  Jim used the Navarrese which was also used to be the first choice of my competition army this year.  Finally I gave up using it because it is irregular command and most importance of all: the preferred English powerful troops were all under ally command.  Before the tournament, I played tested with this army in 3 games, and with 2 out of 3, the Englishmen were unreliable allies, I think it was too risky for tournament purpose and therefore turned it down.  However, the Navarrese army had many good troop types such as BwS, KnS, IAxS and a large ME.  They were those I met in this game.

I was the attacker and I placed 2 x 1 FE Woody Hill both on my left and right flanks, then Jim placed 1 x 1FE Woods on my center deployment zone, and he also had a rough hill on his left bottom.  All other terrains could not be placed because of lack of space.  The battlefield was over-cluttered with terrains on my side but very open in Jim’s side, meaning that if I attacked, I had to do it in the large open battlefield, the type of terrains I always avoid where possible.  I had only a handful of Knights in wedge plus some Hungarian Royal Guard (RKnS) as its punching powers.  The remainder of my army were mainly made up by light troops that could not stand long in prolonged fighting.  Therefore my army was not well suited for frontal assaults on broad front.  So I always attack in the narrow front with my flanks (difficult terrains) secured by light troop, and so far, it worked well in all the three previous games.

Jim deployed his army in his left sector with its right flank refused.  After careful consideration, I had decided to attack.  I came a long way here and the trophy was close to my grasp right now.  I had to take the tactical risk.  Moreover if I rushed my attack and moved fast enough, I could meet Jim’s battle line on the short table edge.  The frontage of the battle line would be reduced substantially.  So “Today, we attack!”

With my train set up in a defensive position deployed in my right, I moved my C2 (Knights in wedge) and Szekeler toward Jim’s center bottom, hoping that my Szekeler would reached the bottom line and turned Jim’s right.  Meanwhile, my Wedge would attack the corner position of Jim ‘s defense perimeter.  Jim reacted with a brilliant dancing way, with his right hand-sided Ax command facing my Szekeler, the English command with BwS and BdS facing my Knights, his CiC grouped with KnS in behind as reserve and his left hand-sided Ax command moving to my right bottom line to threaten my train and baggage.  The game flowed very slowly as both of us acted cautiously.  We had different interpretations on some rules and were assisted by the umpire to settle the difference, thus had inadvertently slowed down the game.  Even though there may be some arguments, I sincerely believed that we had settled them in a friendly manner and I hope Jim will excuse me again for arguing on some of the rules issues on the rulebook.

My right sector was under strong pressure by Jim’s attack. My Ps group was driven out from the Woody Hill and the situation were stabilized only by the arrival of the Serbian Hussars.  In the center, in order to concentrate my striking force, I had to cover the gaps in my line with another of my Ps group opposing directly against the English Longbow.  The Ps took substantial casualties but in return, they had managed to inflict some damages to Jim’s longbow.  My Knights in wedge slowly grinded down Jim’s Auxilia command and eventually dishearten it.  When the game ended, it was just 1/2 ME from broken.  For this game, 13:12 to me.

The game was very tenseI had lost 1 Wedged Knight ,1 War Wagon and a few Ps/LH, and only 1 of Jim’s command was dishearten, with the other commands suffered some casualties but still remained intact.  I failed to execute my pre-battle plan but it was only Jim’s master skill level plus the shortcoming of my army making it failed.  To be Fair, had we kept on playing and even if I could broken 1 of his command, it would not be easy for me to break Jim’s army.  It was because all my commands had been committed to fight but Jim still had kept his CiC with KnS in reserve.  He would be able to break my army with his reserve as well on prolong playing.  So I think the draw is a fair game result for both of us.  Moreover I had learnt some rules interpretations and playing styles from Jims.   A good game as well.

Even though it was a draw, I have gained enough points to be the 2nd runner-up in Pool 4.  Our team ranked 7th out of 18 in team classment.  My teammates recovered from initial panic on the 1st day and perform excellent on the 2nd day. And more to my surprise: my Hungarian army took the “Best Painted” army trophy as well.  It was a happy ending for my tournament this time.

Almost at the end of battle, note we fought along the short table edge.

Close look at Jim’s English, note my Ps had just been replused from flank attack vs Bowmen.

Close look at my right flank near the end of battle.

My Ps fought in front line as they were needed to fill the gap.

In conclusion

My Hungarian army performed better than my expectations in this tournament, 3 out of 4 my opponents had used BwS which is one of the dominant troop types in Pool 4, but my army could deal with them without much difficulties.  My Knights in wedge had good punch power to crack the hard nuts while my light troops provided the necessary flank security.  Worse come to worst, I can put those Ps to suicidal position without any hesitation as they were cheap enough to act as cannon folder.

I must thank my fellow teammates.  I enjoy fighting with them shoulder to shoulder in the event, especially Tilman from Germany, without him we could not form the team.  I believe all of us have a good time here.

ITC 2013 was a successful event and many thanks for Lorenzo’s efforts to organize and run it.  I trust that it becomes a famous event among the World Wide DBMM players.  I enjoy the stay in Milan and am delight to make new friendships with lots of “Die hard” DBMM players all over Europe.  I am looking forward to meet them again in the future.

 

Herbert Wong